Moment 6 of 6

Givethemareasontoreturn.

Winning a customer once is expensive. Reasons to return are built, not hoped for.

What goes wrong

Four ways this moment breaks.

01

Nothing remembers the customer

Baskets, settings and history are lost, so every visit starts from zero.

02

Updates make things worse

A new release slows the product or moves things, and regular users notice first.

03

No reason to come back

Nothing invites the customer back at a useful moment.

04

Problems found after customers leave

Without good measurement, you learn about a problem when the numbers have already fallen.

Why it matters

Customers who return cost far less than new ones to win. Keeping the product fast, familiar and useful is what brings them back.

How we find the cause.

01

Study who returns

We compare customers who come back with those who do not.

02

Compare visits

We look at what changes between a first and a second visit.

03

Find the reasons

We identify what brings people back, and what pushes them away.

What changes

When it is fixed.

More returning customers
Problems found before customers leave
A clear picture of why people stay
Illustrative example

A shopping app was fast at launch, but regular users say it feels slower each month.

What we would look at
Speed after each release, on the devices regular users own.
What we would do
Set speed limits for key screens, and alert the team when a release breaks them.
What would change
The slowdown is caught within a day, not months later.

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